Of course, the more models on the screen at once, the worse performance will get, but I’ve done some other things to alleviate that. I am getting a huge increase in FPS on my system here (Sometimes well over 200 FPS from a previous max of just over 100), and my system monitor is showing a huge decrease of both CPU and GPU workload. I’ve also included some code that completely disables the rendering and any strenuous activity that any character is performing while they are off camera (aside from stuff they need to do to progress storyline). I’ve completely reworked a lot of the models and reduced their polygons down to the mimimum without losing visual quality, and I’ve combined all of their surfaces to reduce draw calls. ![]() ![]() I’ve done just about all I can to reduce the workload on the CPU and GPU. Ok, so I think this will be the last public release for now.
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